Well I have started getting seriously prepared for Thursday's short course Art and Technology in HUMlab. I have been teaching this course every six months for the last 18 months and the quantity of online material, the number of offline exhibitions and festivals, the access to collections and experimentation and emergence of new art forms is just getting bigger, more and better.
Of course anything to do with art and technology today should begin with Rhizome.org, affiliated with the Whitney Museum of Modern Art and the greatest source of just about everything online. They are having a membership drive at the moment and it is well worth supporting them.
This time I will be following 5 themes; Narrative, Space, Interaction, Collaborative and Mixed (for more on the rational behind this see my HUMlab blog entry). So much to do with Art (or anything) and technology, tends to be defined from the emphasis of the material qualities. Looking at the Rhizome.org list of Search Art by Keywords there is somewhat of a mix between concrete things and more abstract concepts (e.g. Social Space) but there are very few categories that are searchable as ideas or genres. Perhaps this is more of an archival issue than an aesthetic one.
Although this terms short course will be somewhat different than the last two there will be a lot of content from the earlier course. Here are some links from the earlier Konst och Teknik courses that provide good background for tomorrow. Looking over these old links as I cut and past them in, I see that I have also been very focused upon the material properties of art and technology and not from any sort of archival perspective, just from the point of view that what a work does or contains is what one thinks about when one focuses on the work. It is difficult to imagine the Survival Research Lab as a form of ballet, but really when you think about it, it kind of is.....
First Course Links.
AVL-ville:
http://www.ateliervanlieshout.com/frameset-center/index.htm
http://www.ateliervanlieshout.com/
Research as Art, Art as Research:
http://www.critical-art.net/http://www.srl.org/yard/
http://www.interactiveinstitute.se/tools/
Bio-electric Media Artists:
http://www.iamas.ac.jp/~christa/index.html
http://www.ekac.org/
Game Hacks and Reality Script
http://www.tmpspace.com/
http://www.c-level.cc/
http://www.opensorcery.net/velvet-strike/
Global Positioning System (GPS)
http://www.reverberant.com/SM/index.htm
http://www.c3.hu/~masaki/proposal/
http://www.caiia-star.net/production/ConRef/Abstracts/WOLLEN.HTM
Live Machines and Real Art
http://www.machineproject.com/brodycondon/index.php
http://www.robodock.org/index.html
http://www.disinfo.com/archive/pages/dossier/id197/pg1/
Performance Unconfined Body Machine
http://www.stelarc.va.com.au/index.html
Multimedia Live Document:
http://www.bore.com/
3D World
http://www2.humlab.umu.se/atmosphere/itaspavillion/
http://www-crca.ucsd.edu/~sheldon/micasa/gallery.htm
2D Visual Arts
http://www.lakefirerecords.com/glasstrain/theglass.jpg
http://www.furiae.com/
http://www.jansvenungsson.com/images2/drseries.html
Cybertexts
http://www.eastgate.com/TwelveBlue/
http://www.alleph.net/ALLEPH_HOME.htmlhttp://www.cddc.vt.edu/host/netwurker/
Net Art
http://www.furtherfield.org/
http://www.turbulence.org/
http://www.avatarbodycollision.org/index2.html
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