Showing posts with label Publishing. Show all posts
Showing posts with label Publishing. Show all posts

Saturday, February 22, 2014

Julian Assange Takes Space


Julian Assange dancing in Reykavik in 2011.

"It was Evelyn Waugh who said that when a writer is born into a family the family is over. And why would it be any different when a second family comes to call? Julian wanted a brother, a friend, a PR guru, a chief of staff, a speechwriter, and he wanted that person to be a writer with a reputation. When he was working with those fellows from the Guardian, the New York Times and Der Spiegel, he allowed himself to forget that they were journalists with decades of experience and their own fund of beliefs. To him they were just conduits and possible disciples: he is still reeling, even today, from the shock that they were their own men and women. My discussions with him would go on, in private, long after the idea of ‘collaboration’ was over. But he consistently forgot that I am foremost a writer and an independent person. Julian is an actor who believes all the lines in the play are there to feed his lines; that none of the other lives is substantial in itself. People have inferred from this kind of thing that he has Asperger’s syndrome and they could be right. He sees every idea as a mere spark from a fire in his own mind. That way madness lies, of course, and the extent of Julian’s lying convinced me that he is probably a little mad, sad and bad, for all the glory of WikiLeaks as a project. For me, the clarifying moment in our relationship came when he so desperately wanted me to join him on the helicopter flight to Hay. He wanted me to see him on the helicopter and he wanted me to assist him in living out that version of himself. The fact he was going to a book festival to talk about a book we both knew he would never produce was immaterial: he was flying in from Neverland with his own personal J.M. Barrie. What could be nicer for the lost boy of Queensland with his silver hair and his sense that the world of adults is no real place for him? By refusing the helicopter I was not refusing that side of him, only allowing myself the distance to see it clearly for what it was. And to see myself clearly, too: I have had to fight to grow away from my own lost boy, and it seemed right that day to fly a kite with my daughter and retain my independence from this man’s confused dream of himself." - Ghosting by Andrew O'Hagan
The great tragedy of Julian Assange and Wikileaks is that they have become one in the same thing. The role of Wikileaks is now the life of Assange. In 2010 when the heat was closing in, Assange should have set up an administrative panel to manage the organization and then continued to fight his own battles independent of the function of Wikileaks. By reading Ghosting by Andrew O'Hagan we gain insight into why this would never have happened. Assange is brilliant, but his poor skills with people and how his own fears and obsessions dominate the decision making processes of the organization result in a spectacle driven series of explosive revelations. 

"One of the issues that bugged me was how far all this had taken us from the work WikiLeaks had started out doing. I believed at this stage that the organisation could regroup after the legal appeals and the autobiography battle, returning to the core work that had made Julian’s name. But there was strong evidence now that he was devoted to his legal problems as well as to skirmishes with former collaborators over his reputation" - Ghosting by Andrew O'Hagan.

The entrance of personality into journalism is journalism at its lowest level. The most obvious similar example, and one from a very different sphere than Wikileaks is News of the World. Reputation and publishing are tied together, but like The Economist, there is no reason for this to be centered on individuals. Even mainstream traditional publishing can be done anonymously right through to the point of readership. The name of the publication is enough to ensure reputation.

By breaking his confidentiality, O'Hagan delivers a fascinating portrait of Assange. No matter what happens in the future, Julian's role in the history of digital media is assured. However, by making himself the public face of Wikileaks, Assange opened himself up to exactly the sort of scrutiny and critique that O'Hagan delivers. Thus the tragedy of Assange is the tragedy of Narcissus:

Narcissus is the most beautiful boy whom many have ever seen, but he does not return anyone’s affections. One of the disappointed nymphs prays to the god of anger, Nemesis, that "he who loves not others love himself." Nemesis answers this prayer. Narcissus looks at his own reflection in a river and suddenly falls in love with himself. He can think of nothing and no one else. He pines away, leaning perpetually over the pool, until finally he perishes.

Information waits for no man and unless Assange can redefine himself in the contexts of more recent and less personality driven acts related to information, power and access (i.e. Manning, Snowden), he is in danger of becoming a figure in a digital mythology that warns against rather than inspires. O'Hagan comes to a similar conclusion when he writes, "WikiLeaks should not only bale stuff out onto the web, but should then facilitate the editing and presenting of that work in a way that was of permanent historical value". I believe it is too late for this now, and unless Assange can extricate himself from his present situation and rebuild trust with his key allies and the broader community of digital information activists, then his enemies (and he has so many of them) have won. The defeat of this Narcissus would be no victory for the people trying to make sense of the global digital pool we all now live in. Freedom is under threat, as Chelsea Manning writes in her Sam Adams Award Acceptance Speech, Feb 2014;

"When the public lacks the ability to access what its government is doing, it ceases to be involved in the governing process. There is a distinct difference between citizens, in which people are entitled to rights and privileges protected by and from the state, and subjects, in which people are placed under the absolute authority and control of the state. In essence, this is the difference between tyranny and freedom. To echo a maxim from Milton and Foes Friedman: a society that puts secrecy - in the sense of state secrecy - ahead of transparency and accountability will end up neither secure nor free."

The stakes are that high. Assange has to understand that what he has voluntarily taken on in his 'job' is so important that he no longer matters as an individual, no matter how painful and difficult that realization is. It seems Chelsea Manning is aware of that as her present defiance indicates while still languishing in prison.

Sunday, October 20, 2013

Frankenstein’s Monster Comes Home: The ‘Two Cultures’ in Remix


Just published in Authorship Vol. 2 No. 2 (2013) is a piece by me, Frankenstein’s Monster Comes Home: The ‘Two Cultures’ in Remix

Abstract

Frankenstein or the Modern Prometheus by Mary Shelley (1818) is the starting point for this reading of remix in relation to authorship and its implications for creative work. The monster in Frankenstein has no single author, or father, and is damned by his mixed parentage as much as by his inability to recreate himself. Alone, he falls into the waste as a product of the divide between poetry and science. The ‘two cultures’ coined by C. P. Snow (1956) address this same divide and lament its dominance in mid twentieth-century intellectual life. But contemporary remix culture that relies on digital media closes this gap as poets now write code and artists are technicians. In my close reading of five remixes I show that origin is no longer relevant in the mixed material realization of processes that are performed or ‘re-authored’ in reception. In these remixes the creator reinterprets by changing the context of remixed elements in the works. The result is textual hybrids that are remixed further in reception.

HTML PDF

And from the Editors:

This issue contains a very interesting special topics section on "Remix
in Authorship" which is guest-edited by Nelleke Moser of VU University
Amsterdam, and which comes out of a seminar held there exactly two years
ago today. The issue also includes an article on periodical culture in
1920s Argentina by Geraldine Rogers, and our very first review.

If you or someone you know might be interested in reviewing, or if you
have a book for review, please contact
journalmanager.authorship@ugent.be. Lisa Walters of UGent will be
handling our correspondence on reviewing.

As always, my particular thanks go to Jasper Schelstraete for carrying
out the technical duties associated with an online journal; to Gert
Buelens for serving as our chief editor; to everyone who graciously
agreed to peer review these articles; and especially to our contributors
and guest editor.

We are always looking for new, quality submissions; please pass the word
to anyone with relevant material! We will continue to publish twice
yearly; our next issue, which will include some of the keynotes from
UGent's Reconfiguring Authorship conference last fall, will likely be
out in a few more months.
 

Wednesday, April 17, 2013

Keijo: WHNZ:57:WAMAWA

 


The Blues as the expression of a coherent poetics, or the ‘theory’ or how one can explain the meshing of technique with ideas and images, is based on a limited set of principles. “Midnight Truth: Billie Jo relates the bitterness she feels over her Ma's death, her father's indifference and the dust”. In The Blues these principles include the reconciliation of supposed opposites; repetition and variation, improvisation and planning, dialogue and monologue and progression and stasis. These principles all meet in the music of Keijo, with a perpetual memory tuned to The Blues eternally at play.

In the music of Keijo dissonant forms communicate with each other; a wailing guitar is surrounded and given fresh meaning from a mass of insect-like pulses xylophone from deep in an imagined summertime forest. Attention to low-fi recording techniques gives a blues harp the scratchy wail of a treasured field recording, while drums and diaphragm-mic vocals bring the listener to some lonely railway siding in the mean summer of 1935. “Out of the Dust: Billie Jo sneaks out in the middle of the night with a little money and a little food.” It’s all the same in the temple of sound. It is not about either/or, it is about the balance and harmony of each part, growing and forming a single auditory space. The shadow and the shake, repeated cycles of sounds that expand outwards into improvised landscapes of color and light. “Gone West: Billie Jo has been on the train for two days. She's burned up and frozen.” There you find the moment of your own listening. It is there that time collapses and everything is true and everything is permitted. But nothing is real.

Keijo produces here seven tracks of transportation. We go beyond time, here there is but the sound and how it hits you. This is tinder dry journey folk wandering out of the woods after hard seasons to take their chances on the road or the coast. Where travel and starvation are better than hanging on to hope and having nothing change. By learning the tempo of your own foot fall the heart can be stilled to a relaxed pace and the air becomes easier to breathe. The Blues becomes the rhythm of your body and you are healed; to the earth is born a true one.

Shine on.

James Barrett (aka Nada Baba)
Stockholm Sweden April 2013.
www.soulsphincter.com

Virtual Worlds, Machinima and Cooperation over Borders (Published in 'Sans Public')

Image of the avatars of Isabelle Arvers and Jenna Ng from the upcoming publication Understanding Machinima

Cooperation over borders between individuals and groups is possible using online three-dimensional virtual worlds. This cooperation occurs in the production of art, research, teaching and learning, and performance as well as in building social, professional and personal contexts. The borders that are crossed can be geopolitical, generational, spatial and embodied. In order to maintain coherence for people to meet, talk, build, write, perform and exchange in virtual worlds, a sense and understanding of place is required. Such human activities as meeting are reliant on a shared space and place. This chapter integrates the idea of sharing places in examples of how virtual worlds can provide common spaces and places from a series of projects involving art, documentation, teaching and communication. By using examples of one artist’s project and several machinima – videos made using screen-capture software on computers, to film places and avatar actors in virtual worlds – I argue these virtual worlds can enable cooperation over a variety of borders through sharing.

FULL ARTICLE AVAILABLE HERE

Monday, April 08, 2013

The Open Book


THE CONTEXT // From makerspaces to data wrangling schools to archives, the digital is being remixed by the open – and it is changing society as we know it. The Open Book <http://theopenbook.org.uk> is an ambitious project to explore these emergent understandings, put together by The Finnish Institute in London as a part of the critical Reaktio series <http://bit.ly/ZvrLn8> with the help of the Open Knowledge Foundation <http://okfn.org> and a global team of contributors and mentors.

THE BOOK // Inspired by the world’s first Open Knowledge Festival <http://okfestival.org> this fall in Helsinki, The Open Book explores the social and technological manifestations of this movement for the first time, featuring over 25 in-depth thought pieces written by pioneers of openness around the world from London to São Paulo - many of whom were suggested by you! Also included is “The Evolution of Open Knowledge” <http://bit.ly/YGwj7N>, the world’s first crowdsourced timeline of openness from 1425 to the current day which we asked you to contribute to <http://bit.ly/122EuLV> earlier this year.

THE CONCLUSIONS // Due to the divisive nature of such an experimental publication, we do not attempt to present any single argument on what ‘open’ is. Instead, we hope The Open Book will serve as a platform for discussion and a launching pad for new ideas about the future of a global open knowledge movement in a time of rapid technological progress.

THE LAUNCH // As many of you already know, The Open Book was officially launched at FutureEverything in Manchester last month: <http://bit.ly/146xxwf> Many thanks to everyone who came and showed their support - it was a great event! Here's a summary by Antti Halonen, Head of Society at the Finnish Institute: <http://bit.ly/ZvqHjj>

GET YOUR COPY // Web: The Open Book is now available online for free as a PDF (CC-BY-SA license) at <http://theopenbook.org.uk>. Print: You can also grab a beautiful print copy at-cost via Amazon: <http://amzn.to/ZcZ2xn>. Please share with colleagues and friends!

Wednesday, March 27, 2013

The Immersive Internet: Reflections on the Entangling of the Virtual with Society, Politics and the Economy


"The Immersive Internet provides the first omnibus account of the emerging world-view of people who spend most of their quality time mediated by computer-based technologies. It should be taken seriously by anyone trying to design a liberal arts curriculum for Humanity 2.0." – Steve Fuller, University of Warwick, UK

The Immersive Internet Reflections on the Entangling of the Virtual with Society, Politics and the Economy will be released by Palgrave Macmillan on Friday 29th March 2013. The internet has begun to develop into a much more immersive and multi-dimensional space. Three dimensional spaces and sites of interaction have not just gripped our attention but have begun to weave or be woven into the fabric of our professional and social lives. The Immersive Internet – including social media, augmented reality, virtual worlds, online games, 3D internet and beyond – is still nascent, but is moving towards a future where communications technologies and virtual spaces offer immersive experiences persuasive enough to blur the lines between the virtual and the physical. It is this emerging Immersive Internet that is the focus of this book of short thought pieces – postcards from the metaverse – by some of the leading thinkers in the field. The book questions what a more immersive and intimate internet might mean for society and for each of us.
Contents
1. Postcards from the Metaverse: An Introduction to the Immersive Internet; Dominic Power and Robin Teigland
2. Niggling Inequality: A Second Introduction to the Immersive Internet; Edward Castronova
3. The Distributed Self: Virtual Worlds and the Future of Human Identity; Richard Gilbert and Andrew Forney
4. Meta-dreaming: Entangling the Virtual and the Physical; Denise Doyle
5. Individually Social: Approaching the Merging of Virtual Worlds, the Semantic Web, and Social Networks; Francisco Gerardo Toledo Ramírez
6. Virtual Worlds as Radical Theater: Extending the Proscenium; Anthony M. Townsend and Brian E. Mennecke
7. Virtual Worlds and Indigenous Narratives; James Barrett
8. The Immersive Hand: Nonverbal Communication in Virtual Environments; Smiljana Antonijević
9. Discovering the 'I' in Avatar: Performance and Self-Therapy; Alicia B. Corts
10. Reflections and Projections: Enabling the Social Enterprise; Steve Mahaley, Chuck Hamilton and Tony O'Driscoll
11. Added Value of Teaching in a Virtual World; Inger-Marie Falgren Christensen, Andrew Marunchak and Cristina Stefanelli
12. Play & Fun Politics to Increase the Pervasiveness of Social Community: The Experience of Angels 4 Travellers; Maria Laura Toraldo, Gianluigi Mangia, Stefano Consiglio and Riccardo Mercurio
13. Framing Online Games Positively: Entertaining and Engagement through 'Mindful Loss' of Flow; Müberra Yüksel
14. Inhabitants of Virtual Worlds, Players of Online Games - Beware!; Antti Ainamo and Tuukka Tammi
15. Relationships, Community, and Networked Individuals; Rhonda McEwen and Barry Wellman
16. Gemeinschaft Identity in a Gesellschaft Metaverse; Cynthia Calongne, Peggy Sheehy and Andrew Stricker
Sorting out the Metaverse and How the Metaverse is Sorting Us Out; Isto Huvila
17. On the Shoulders of Giants: Understanding Internet-based Generative Platforms; Jonny Holmström
18. Social Norms, Regulatory Policies, and Virtual Behavior; Andrew Harrison, Brian E. Mennecke and William N. Dilla
19. Self-organising Virtuality; Rick Oller
20. Making Currency Personal: The Salutory Tale of the Downfall of the DomDrachma; Matthew Zook
Afterword; Tom Boellstorff

Tuesday, November 13, 2012

Understanding Machinima: Essays on Filmmaking in Virtual Worlds



In what may be a new genre of academic machinima, we are introduced to the forthcoming collection of essays and interviews on machinima making, viewing and theorizing from Continuum Press; "Understanding Machinima: Essays on Filmmaking in Virtual Worlds" edited by Jenna Ng. The machinima explains the origins of the book project, outlines its underlying theoretical perspectives and gives some insight into why everyone interested in machinima should read it.

As an unprecedented event in academic publishing, the collection is augmented with an dynamic online media collection that readers can access through QR-codes embedded in the text. While reading about machinima the reader can go to films, images, links and written texts that support the book chapters.

"In this groundbreaking new collection, Dr. Jenna Ng brings together academics, award-winning artists and machinima makers to discuss and explore the unique and fascinating combination of cinema, animation and games. Machinima makes for a very cost- and time-efficient way to produce films, with a large amount of creative control, by combining the techniques of film making, animation production and the technology of real-time 3D game engines.

With an opening preface by Henry Lowood, the leading academic studying Machinima, as well as a closing interview with Isabelle Arvers, a French machinima artist and activist,, the collection features theoretical discussions addressing machinima from non-gaming perspectives. The various functions of machinima are also discussed, via game art and documentary, while also exploring the application of such machinima making in a Cultural Analysis course at Umeå University."

Wednesday, March 17, 2010

Call for Papers: Understanding Machinima: Essays on Filmaking in Virtual Worlds

UNDERSTANDING MACHINIMA:
essays on filmmaking in virtual worlds

Call for Papers

Submissions are invited for an edited book with the working title Understanding Machinima: essays on filmmaking in virtual worlds. Machinima - referring to "filmmaking within a real-time, 3D virtual environment, often using 3D video-game technologies" as well as works which use this animation technique, including videos recorded in computer games or virtual worlds - is challenging the notion of the moving image in numerous media contexts, such as video games, animation, digital cinema and virtual worlds. Machinima's increasingly dynamic use and construction of images from virtual worlds - appropriated, imported, worked over, re-negotiated, re-configured, re composed - not only confronts the conception and ontology of the recorded moving image, but also blurs the boundaries between contemporary media forms, definitions and aesthetics, converging filmmaking, animation, virtual world and game development. Even as it poses these theoretical challenges, machinima is expanding as a practice via internet networks and fan-based communities as well as in pedagogical and marketing contexts. In these ways, machinima is also transformative, presenting alternative ways and modes of teaching and commercial promotion, in-game events and, perhaps most significantly, networking cultures and community-building within game, virtual and filmmaking worlds, among others.

Divided into these two sections - machinima (i) in theoretical analysis; and (ii) as practice - this first collection of essays seeks to explore how we can understand machinima in terms of the theoretical challenges it poses as well as its manifestations as a practice. We are primarily concerned with offering critical discussions of its history, theory, aesthetics, media form and social implications, as well as insights into its development and the promise of what it can become. How does machinima fit in the spectrum of media forms? What are the ontological differences between images from machinima and photochemical/digital filmmaking? How does machinima co-opt the affordances of the game engine to provide narrative? How may machinima, developed from the products of game and virtual world marketing, be used as an artistic tool? How is machinima self-reflexive, if at all, of the virtual environments from which they arise? What are the implications of re-deploying these media formats into alternative media forms? How does the open-source economy that currently defines much of global machinima relate it to broader cultural production generally?

In particular, we are looking for essays that address (but not limited to) the following ideas:

* History: context; definitions; culture; relationships to gaming and play; development of technology; hardware and games; archiving of play;

* Theory: image; ontology; time; space; narrative; realism; spectatorship; subjectivity; virtual camera; materiality;

* Aesthetics: poetics; play; visuality; détournement; remix; digital mashup; appropriation; recombinative narratives; audio and visual theory; spatiality; narrative architecture;

* Contemporary media contexts: comparative media; machinima vis-à-vis video games, (digital) cinema, animation, virtual worlds; the visual economy of machinima versus film

* Communities: Machinima as community-based practice and performance; user created content; online publishing; fan (fiction) communities; open source; cultural reflection

* Pedagogy: digital literacy; teaching models and practices; student-centered learning; critical making; collaborative authorship; rhetorics; problem based learning;

* Marketing: crowd sourcing; viral marketing; peer to peer sharing; commercials, trailer promotions; grass roots versus astro turf; serials and sequels.

Please submit a 400 word abstract and a short bio via e-mail to understandingmachinima@gmail.com by 30 August 2010. We expect that final essays should not exceed 7,000 words and be due on 30 December 2010.

Jenna P-S. Ng
James Barrett
HUMlab, Umeå University
Sweden

Wednesday, November 11, 2009

The Late Age of Print, Ted Striphas



Striphas investigates the everydayness of books that he claims is intimately bound with: "a changed and changing mode of production; new technological products and processes; shifts in law and jurisprudence; the proliferation of culture and the rise of cultural politics; and a host of sociological transformations" (5). His main argument is that books had been integral to the making of modern consumer culture in the 20th century, as they were one of the first commercial Christmas presents, and today are responsible in part for the fall of that consumer capitalism into a society of controlled consumption, a term that he borrows from Henri Lefebvre. He convincingly shows that book publishing pioneered the rationalization and standardization of mass-production techniques in that the massive quantities of book production required efficient production processes and the move toward an hourly wage. Ultimately, The Late Age of Print investigates how books have become ubiquitous social artifacts entrenched with the everyday. His book successfully proves that book circulation is, and has always been, a political act because the circulation of books embody specific values, practices, interests, and worldviews (13). And as such, the practice of circulating books embody struggles over particular ways of life.

What does this mean for the late age of print (a term coined by Jay David Bolter to characterize the current dynamic era of book history instigated by media convergence where books remain central to shaping dominant and emergent ways of life)? Well, for some, like Sven Birkerts, author of Gutenberg Elegies, this is a crisis, a decline in the quantity (and the quality) of literature being read and it poses a real threat to culture in general.

Saturday, May 09, 2009

2009 PressPress Chapbook Award

The world's smallest, but one of the best, poetry publishers PressPress is holding its award again:

Deadline 30 May 2009

The PressPress Chapbook Award is an award for the best chapbook length collection of poems. The deadline of 30 May 2009 is rapidly approaching (not long now!).

What you need to know:

What can I submit? An unpublished chapbook length manuscript of poems (20-40 pages). Aside from that, it’s up to you.

How do I enter? Go to the PressPress site at www.presspress.com.au for conditions and an entry form. Alternatively, email info@presspress.com.au or send an SSAE to PO Box 94 Berry NSW 2535 Australia.

How long do I have? Until 30 May 2009.

What do I get if I win? Chapbook publication with PressPress and $500 AUD.

Thursday, February 12, 2009

My First Academic Publication



A chapter I wrote with Stefan Gelfgren has been published in a compendium of texts entitled Learning and Teaching in the Virtual World of Second Life. Our chapter goes over the last two years of research and development we have put into the virtual online world Second Life in regards to learning and teaching in HUMlab.

The book, if you are interested, can be purchased here.

Wednesday, December 03, 2008

I am in Print (Soon)

Virtual Learning and Teaching in Second Life by Judith Molka-Danielsen and Mats Deutschmann (eds.)

Price: Price not currently set
Availability: Coming

About the book

Coming January 2009

Virtual worlds are increasingly incorporated into modern universities and teaching pedagogy. Over 190 higher education institutions worldwide have done teaching in the virtual world of Second Life (SL). This book is based on the first Scandinavian project to experiment with the design and testing of teaching platforms for life long learning in SL. In 2007 it created a virtual island or “sim” in SL called Kamimo Education Island. The project generated a number of courses taught in Second Life, and instructed educators in the use of SL. This book disseminates the experiences and lessons learned in that project and from other educational projects in SL. This book identifies the gaps in traditional forms of education. It provides a roadmap on issues of: instructional design, learner modeling, building simulations, exploring alternatives to design and integrating tools in education with other learning systems.

Revision: 1. edition
Published:
Case type: Paperback
Number of pages:
ISBN: 9788251923538

Monday, July 21, 2008

SpinXress



I have about 15 original downloads available on the Internet Archive and enjoy finding new music and films from other people there as well. I joined Ourmedia soon after it launched and have uploaded music and videos I have made there as well. The past two years have been hectic for me with university so I have not been publishing much outside this blog. On the weekend I happen to log in to Ourmedia and look around, for the first time in a while. I am glad I did as I discovered SpinXpress. SpinXpress is a tool for unlimited upload and sharing of files for collaborative online media creation. As well SpinXpress is a search tool for Creative Commons material that is free to share in media creation. The thing that appeals to me is to be able to make multimedia over distance with artists collaborating anywhere in the world that have a good enough ISP connection.
I have been since thinking about how a tool such as SpinXpress could be used in the classroom, as a extension of group work. I think this has possibilities with the idea that assignments been created using Spinexpress and archived either with a group created for the course on Ourmedia or a site in the Internet Archive. The bonus is that it is all free and can now work with unlimited file sizes.
I really want to finish my thesis so I can get back to making things.

Monday, June 04, 2007

Doctorow: Overclocked: Stories of the Future Present



Author Cory Doctorow discusses his book "Overclocked: Stories of the Future Present" as part of the Authors@Google series. This event took place Monday, May 21, 2007 at Google headquarters in Mountain View, CA
Cory Doctorow is the co-editor of the boingboing blog, and author of the books Someone Comes to Town, Someone Leaves Town, Eastern Standard Tribe, and Down and Out in the Magic Kingdom. A fellow at the Electronic Frontier Foundation, Doctorow writes for such publications as Wired, Popular Science, The New York Times and MAKE. In 2000, he won the John W. Campbell Award for Best New Science Fiction Writer. (more) (less)