Last week I took part in a day of demos and discussion in HUMLab. The demo was of a project by Santiago Barriga-Amaya developing a full-body means of game interface. In light of Jerome McGann's call for a new textual analysis that treats “all the physical features of the document as expressive features” (Radiant Textuality 2001 p93) I am feeling my body as a part of the text. To play this game (it was 101 Dalmatians Puppy Rescue from 1991) I became immersed in the physical experience of manipulating my puppy avatar; the sounds and body movements overrode my ability to think about what I was doing and I became the game: a loop of reaction and observation. Where are the limits of the text here?
Wednesday, May 17, 2006
I am the Joystick Body
Last week I took part in a day of demos and discussion in HUMLab. The demo was of a project by Santiago Barriga-Amaya developing a full-body means of game interface. In light of Jerome McGann's call for a new textual analysis that treats “all the physical features of the document as expressive features” (Radiant Textuality 2001 p93) I am feeling my body as a part of the text. To play this game (it was 101 Dalmatians Puppy Rescue from 1991) I became immersed in the physical experience of manipulating my puppy avatar; the sounds and body movements overrode my ability to think about what I was doing and I became the game: a loop of reaction and observation. Where are the limits of the text here?
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